Articles for: Game Modding

Getting Started with Game Modding Europa Universalis 4 - Part Four

It's payoff time. In part three, we dealt with localisation to get text setup for our event. Now, all the work we did to make this mod is about to show up in game.

Posted on Wednesday, October 17, 2018

Getting Started with Game Modding Europa Universalis 4 - Part Three

We're almost home. In part two we created the bulk of an in-game event. In this part of the series, I'll show you how to get text into the event and onto the screen. It's localisation time.

Posted on Wednesday, October 17, 2018

Getting Started with Game Modding Europa Universalis 4 - Part Two

In the first part of game modding EU4, we laid the groundwork for an EU4 game mod. In this part of the series, we're going to fill in the event file to create an awesome event in the game. I'll explain this file line by line with documentation references and at the end of this article, I'll show the completed file.

Posted on Tuesday, October 16, 2018

Getting Started with Game Modding Europa Universalis 4 - Part One

Welcome to the first part of my series of tutorials on making game mods for Europa Universalis 4. In this series, I'm going to take you through the process of making a fairly simple mod, which will lay the foundation for more advanced mods. The goal is to cut through all the noise and extra data out there so you get a fairly right-to-the-point experience, which will get you game modding quickly.

Posted on Monday, October 15, 2018

Let's Build a Elder Scrolls Online Mod - Part 3

At this point we have a basic mod that has a working core and now listens to the chat window when commanded to do so. From here, let's get into the meat of the add-on: inviting people into a party.

Posted on Tuesday, August 15, 2017

Let's Build a Elder Scrolls Online Mod - Part 2

When we last left off we had built a core Elder Scrolls Online add-on that notified the player when it was loaded. Let's build on this and tackle how to implement slash commands and also how to read the chat window so we can parse it for our call-to-action string.

Posted on Friday, August 11, 2017

Let's Build a Elder Scrolls Online Mod - Part 1

I thought it would be fun to do a small series on how to build a simple mod for an online game. I've been an avid gamer, especially MMORPG gamer, for many years. I used to build bots in Asheron's Call, do multi-boxing, etc.

Posted on Wednesday, August 9, 2017